Gamification vs. Gaming – the difference


This is another personal reflection that I’ve decided to undertake partly because I’ve noticed that I often use gaming and gamification almost interchangeably throughout my posts. I’ve also been questioned a couple of times about the difference between the two, and I thought I’ share some thoughts on the topic.

Gamification as a concept involves the use of gaming mechanics in situations that wouldn’t normally make use of such mechanics in an effort to increase engagement and loyalty. The term was coined by Nick Pelling (2003), a computer game writer, and has gained popularity since around2010 (2013), when technology had evolved sufficiently to allow gaming to cross the divide between being a niche pastime to a commonplace hobby. That’s the super skinny cliff notes version. You can find out more about the concept on Wikipedia (2013) and the Gamification Wiki (2013). It should be noted that the term is a heavily loaded one, and a simple google search will send you into a veritable warzone of divergent opinions and attitudes towards it.

For the record, I am not a real fan of the ‘textbook’ definition that I’ve given here. As has probably been evident in my other posts, I’m not particularly grounded in rules or quantitative data sets – I’m much more creative and interested in the qualitative aspects of gaming as a whole. I sometimes think of this part of gaming as the ‘spirit’ of gaming, with the rules acting as a point of reference for characters to relate it to their world. I have to say I’m not a fan of gaming being bastardized into a business strategy either – it feels like using a Porsche to do farmwork.

On the other hand, the broader concept of gaming is simply the overall concept of interactive entertainment for just that – entertainment. It doesn’t carry any pretensions about education or increased engagement, and as a concept exists largely independent of the stakeholders that produce gaming texts (at least, that’s my view of it). There may be financial considerations that companies in the games industry have in relation to their games, but the games themselves don’t carry any purpose other than to entertain. Incidental learning takes place as a result of increased engagement and the creation of ‘information pull’ on players, but aren’t explicit goals that they set out to achieve, as may be the case in gamification.

Again, as I’ve alluded to in previous posts, I think that the main difference between the pair is that gamification is geared towards an ulterior motive, and that it takes the rules and the ‘number side’ of gaming and holds these up as what are attractive about the concept, whereas gaming concentrates on having fun and brings more to the table than the simple sum of its’ parts. At the time of writing, I’m firmly convinced that the ‘more’ that gaming brings is the narrative and unquantifiable nature of experience as it’s lived.

I don’t necessarily think that gamification is a bad thing – it just fills a purpose. It’s not in the interest of a major shopping centre to simply entertain their customers with a rewards scheme, and there’s nothing wrong with them instituting such a scheme. I do think that gamification is very often poorly executed and pointless – as I’ve said before, I don’t think I know anyone who has spent more on their shopping than they otherwise would because they want to accumulate more points in the aforementioned example. I do wonder if there’s a ‘story-based’ gamification that deals primarily with narrative and the users journey and eschews rules, and how effective it would be if instituted.

So, there we go. Gamification is application of gaming mechanics for increased engagement, and gaming is play for no reason other than entertainment. I hope that irons out any confusion (and doesn’t make my previous posts more confusing).

References:
Conundra Ltd - Home Page. (n.d.). Retrieved October 30, 2013, from http://www.nanodome.com/conundra.co.uk/
Gamification. (2013, October 29). In Wikipedia, the free encyclopedia. Retrieved from http://en.wikipedia.org/w/index.php?title=Gamification&oldid=579238980
Gamification Wiki. (n.d.). Retrieved October 30, 2013, from http://gamification.org/
Google Trends. (n.d.). Retrieved October 30, 2013, from http://www.google.com/trends/explore

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